project05:Prototype

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[[project05:PROJECTMAP|PROJECTMAP]]
 
[[project05:PROJECTMAP|PROJECTMAP]]
  
[[File:teunandgergo01.jpg|800px]]
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=programme=
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[[File:teunandgergo02.jpg|800px]]
  
 
Merging the programs of MEDIALAB and Creative-Corporate Collaboration a common goal can be found in both initiatives. The interest lies in activating different target groups who usually spend most of their time passively and are not very aqcuinted to making things with their hands.  
 
Merging the programs of MEDIALAB and Creative-Corporate Collaboration a common goal can be found in both initiatives. The interest lies in activating different target groups who usually spend most of their time passively and are not very aqcuinted to making things with their hands.  
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MEDIALAB takes away childeren from behind the television and puts them in an environment of creation, as does CCC that introduces corporate workers to industries of creation, rather than industries of sitting behind a desk looking at a monitor.
 
MEDIALAB takes away childeren from behind the television and puts them in an environment of creation, as does CCC that introduces corporate workers to industries of creation, rather than industries of sitting behind a desk looking at a monitor.
  
[[File:teunandgergo02.jpg|800px]]
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[[File:teunandgergo01.jpg|800px]]
  
 
The mechanism of the project 'Factory' is: Physical- and virtual trash is taken as an input for the  process, which then recycles the trash to form new meanings and values. Creativity is used in this process to upcycle input of low quality to a higher level.
 
The mechanism of the project 'Factory' is: Physical- and virtual trash is taken as an input for the  process, which then recycles the trash to form new meanings and values. Creativity is used in this process to upcycle input of low quality to a higher level.
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=qualities=
  
 
[[File:teunandgergo03.jpg|800px]]
 
[[File:teunandgergo03.jpg|800px]]

Revision as of 19:44, 9 May 2012

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PROJECTMAP

programme

Teunandgergo02.jpg

Merging the programs of MEDIALAB and Creative-Corporate Collaboration a common goal can be found in both initiatives. The interest lies in activating different target groups who usually spend most of their time passively and are not very aqcuinted to making things with their hands.

MEDIALAB takes away childeren from behind the television and puts them in an environment of creation, as does CCC that introduces corporate workers to industries of creation, rather than industries of sitting behind a desk looking at a monitor.

Teunandgergo01.jpg

The mechanism of the project 'Factory' is: Physical- and virtual trash is taken as an input for the process, which then recycles the trash to form new meanings and values. Creativity is used in this process to upcycle input of low quality to a higher level.

qualities

Teunandgergo03.jpg Definition of existing and desired spatial qualities in the warehouse

Teunandgergo04.jpg

After initial thoughts on the prototype a decision has been made to work on prototypes that will investigate the spatial relations between different volumes (programme) in the warehouse. As defined as a desired quality the architecture in the warehouse should allow for a continuous, flowing landscape that will encourage the users to walk around and interact. The prototype will research the relation between placement of volumes, continuous surface and the architectonic qualities that are generated in this process.

Teunandgergo06.JPG

An experiment with series of models is trying to separate functions without breaking the continuity of space.

Teunandgergo07.JPG

A homogenous landscape-like intervention would keep the spatial broadness of the warehouse.

Teunandgergo08.JPG

During the modelling process unexpected spatial connections occur, which serve as inspiration for the evolution of the design.

Teunandgergo09.JPG

After an investigation into the spatial sketches the findings need to be examined from the aspect of functional needs. Further models are to come.



Teungergrender01.jpg

Teungergrender02.jpg

Teungergrender03.jpg