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(29-03-2012 | ARDUINO)
(29-03-2012 | ARDUINO)
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-How do the little interfaces work and look like?
 
-How do the little interfaces work and look like?
  
-What is the material (sort of predefined shape projected over main-shape.. new sort of ‘brick’?!)’
+
-What is the material (sort of predefined shape projected over main-shape.. new sort of ‘brick’?!)’ and construction
  +construction
+
  
 
-Interface integrated well enough in architecture?!
 
-Interface integrated well enough in architecture?!

Revision as of 14:46, 7 April 2012

Logs

28-03-2012 | ARDUINO

Links

http://www.youtube.com/watch?feature=endscreen&NR=1&v=WHc4BWykXvI

http://www.youtube.com/watch?v=G_dOMheklOk

Arduino

Tested 3 LED sequence blinking, without button.

To do

-Examples button and LED sequence

-Things we want to test;

1)sequence of pushing buttons

2)two states of blinking

3)intensity (brightness), blinking state to modes of sytem

4)moving sensor test to modes

-Uploading photos and videos on youtube


29-03-2012 | ARDUINO

Links

http://www.youtube.com/watch?feature=endscreen&v=6mHnhLs8Dg8&NR=1

Sequence RGB LEDS with button


http://vimeo.com/15335820

Iphone control


http://vimeo.com/4699310

LED circuit +button


-Arduino guidelines

http://www.github.com


-Just 1LED with button

http://vimeo.com/4812782


-Generative architecture

http://www.su11.com

http://flickriver.com/photos/brucesterling/sets/72157616511871362/

http://sojamo.tumblr.com/post/140563395/biothing-founded-by-alisa-andrasek-in-2001

http://www.grasshopper3d.com/photo/mesh-relaxation-n-inflation-3?context=latest

http://27thdesign.com/2012/03/04/parametric-design-and-generative-architecture/

Links

1st - Not working.

Arduino1.jpg

2nd - worked with touching resistor instead of button (broken breadboard)

Meeting

-Extend system to all snap point, instead of first connecting snap points to Ondina pavilion.

-Define communication between snap points Is the system totally centralized?

-Defining virtual/physical snappoints.

-Material boardwalk/pavilions

-Define elevations and situation/route of the bordwalk.

-Define Lighting objects within boardwalk.

-How does the lighting system work (in both ways)?

-How do the little interfaces work and look like?

-What is the material (sort of predefined shape projected over main-shape.. new sort of ‘brick’?!)’ and construction

-Interface integrated well enough in architecture?!

-Define all parameters which influence pavilion.. (route people, sun, ramp,.. )