project13:Concept
Contents |
Concept description
-Intro
The aim of the design of the Ondina Pavilion is to connect the biggest demands of the people using the NDSM area. These demands derive from the site visits and the research we did there. As the particular location for the pavilion is already an area where people are waiting for the ferry, it seemed very obvious for the place to have a covered area where people are protected from the weather and wind while waiting for the ferry. However such a thing is still missing when waiting for the ferry at NDSM. In addition, there also was lack of provided information. The people who use NDSM as a transition area are interested in what happens at NDSM and what happens in the Kunststad. The opposite of this is also happening; the professionals in the Kunststad would also like to have more interaction with ‘outsiders’.
-Interaction
In the Ondina pavilion these aspects; waiting area, artists and information will melt into each other. The pavilion will provide people a shelter to wait for the ferry. All different users can affect the waiting area, so the pavilion will never be the same. The pavilion constantly communicates with its users and acts to their demands. This will be in two ways derived from the demands of people. Firstly, the space will adapt to the amount of people in a way of moving boundaries of the waiting area. In addition, the space will provide the people person-specific information. Besides these social and architectural qualities, the pavilion is part of the boulevard and the node of routes. The boulevard continues over the pavilion, where under the main routes find their way to the waiting area and the ferry platform. The Ondina pavilion as a part of the boulevard will contribute to an entrance of the area, which shows the energy of NDSM as a creative and interactive place.
Conceptual design (2/2)
-Internal
Interactive interior. The way the interior of the pavilion constantly communicates with its users and acts to their movements and the amount of people. When more people enter the pavilion, the 'walls' move backwards, so the inner space of the pavilion will expand itself.
Interactive information. All different people use the ferry as transport to Amsterdam center of Amsterdam-Noord and come together at the ferry platform (black arrows). With an AR-system in the Ondina pavilion people will be connected to other people and things on the NDSM (red arrows).
With their smartphone, people can scan the NDSM-codes and obtain more information about the particular person or thing. People can find their way through NDSM to the scanned person or object as well.
Connections
The Ondina pavilion connects people with other people and things on the NDSM site in an interactive way, while waiting on the ferry. Because the pavilion is located on a node of routes, people are already using the place. With an AR-system in the Ondina pavilion people will be connected to other people and things on the NDSM area. Due to its location the Ondina pavilion is connected to the ferry platform. Besides that, the pavilion connects to project 18, the Windcatchers. The boulevard of windcatchers continues over the pavilion (so the whole roof can be seen as an transition area >10%), where under the main routes find their way to the waiting area and the ferry platform. The Ondina pavilion as a part of that boulevard will contribute to an entrance of the area, which shows the energy of NDSM as a creative and interactive place. Another important connection is the NDSM Development Research, where the concept is mostly based on. As the Ondina pavilion works like an connection between different people and things, the pavilion can connect to other projects as well.