project12:Phase I Deliverables

From Msc1
Jump to: navigation, search

Project12 Banner.jpg

Menu :: Home || Journal || Challenge || Prototype || Phase I Deliverables || About Me

Phase I Deliverables


by Linus Tan


Preface


Dear Tutors,

This page have been created for further clarifications of the project. Although the Challenge page contains all the information required, it may not be arranged according to the list of design rules and minimum requirements as proposed. Therefore, please look at the following responses to the requirements for further clarification (if needed).


Linus Tan



Design Rules


Rule #1: Through your distributed design efforts you will deliver a global design for the sustainable growth and flourishing of the NDSM ecosystem
Collaborative efforts were made to identify the existing ecosystems.
Click here for the Site Ecosystem Layer 2.

Rule #2: all projects together provide 50,000m3 enclosed architectural volume distributed between all projects. You can negotiate the distribution of that volume between each other, but every such transaction must be explicitly approved by one of the teachers.
Project collaborates with NDSM Bubbles (Project 2) and Velcro (Project 4). Due to the nature of the project, the generative design will stop once the target volume of 4,000m3 has been reached. However, if additional volume is required, it would be borrowed first from Velcro due to the openness of his project, before borrowing from NDSM Bubbles.

Rule #3: all projects introduce new qualities to the site, without compromising existing qualities, as indicated by chosen project validators.
In addition to the generative growth of artist studios, the project will introduce dedicated resource areas, rests and collaborative spaces as required by the artists within the kunststad.
Click here for the Artists Necessity and Behavioural Ecosystem and here for the Design Project Brief.


Rule #4: your project is a running process. Your project is regarded as complex adaptive system feeding on information. Think of your project as a vehicle absorbing, processing and producing energy and information.
The generative / degenerative form will be driven by the specialised needs of different artists and the immediate environment.
Click here for the Project Input and here for the Project Output.


Rule #5: your project acts, interacts and behaves. The aim is to place your designs in the continuously looping information flow of the ecosystem; develop your design in the flow and from the flow.
Collaborative efforts were made to identify the existing ecosystem. The project itself adds on to the layering of the ecosystem, specifically artists' interactions.
Click here for the Site Ecosystem Layer 2.


Rule #6: you must give meaning to the organization of the data of your concept in the design phase. This processing of this design-related information flow is the ‘emotive styling’ of the data.
NDSM Ecosystem was layered into 2 levels and the project outcome has been organised into the 3rd layer of the ecosystem, taking into consideration the projected outcome of NDSM Bubbles and Velcro.

Rule #7: your project has a name. By bearing a name it shows individual character, or identity. Giving a name to the project is branding the project; a fascinating and commercially essential process to maintain a position in the minds of your consumers and producers.
The project name is Customised Modularity.
Click here for the Frontpage Banner.


Rule #8: translate your design ideas into concrete proposals that can be described using numbers and formulas.
The generative design follows 4 simple rules of growth and sustainability while attractor and repeller coordinates identified in the kunststad will dictate the directional growth of the system.
Click here for the Rules Identification and here for the possible directional growth outcome.


Rule #9: your project ‘docks’ to at least 1 immediate neighbor in a physical way.
The project physically connects to NDSM Bubbles and Velcro. The Triangulation Material System is flexible and can form into a dodecahedron dome, creating a smooth transition into NDSM Bubbles whereas the connection with Velcro will be based on the rule-based system, which Velcro is also utilising similar rules.

Rule #10: at least 10% of the total building volume is reserved for ‘docking’ with an immediate neighbour. This connection is to be considered as a smooth transitional zone in order to maintain design continuity.
Please refer to the above response.
 

Minimum Requirements


Description of your view on the “ecosystem of NDSM”. What does it constitute of (concrete people, things, spimes), in what ways is it self-contained, in what ways is it dependent on the outside of NDSM? Be thorough and clear. Reference to ideas of your colleagues, feel free to collaborate. Try to prove your views objectively. Don’t write an essay, use graphical means to clarify your descriptions. Don’t generalise, be specific. Use protoTAGs as reference and proof of your ideas. Contribute to the network of protoTAGs, make sure that whatever you identify as important for your view on NDSM and resulting design is reflected in the network of protoTAGs.
Collaborative and individual efforts were made to identify the existing ecosystem and future ecosystem after the project (inclusive of NDSM Bubbles and Velcro) have been realised. ProtoTAG objects have been identified to highlight the lack of studio exhibition spaces and a dedicated relaxation area within the kunststad. The objects are all placed 'as is'.
Click here for the Site Analysis, here for the Design Project Brief and here for the list of protoTAGs.


2. From your view on the “ecosystem of NDSM” extract a selection of problems and opportunities (list), that you want your project to respond to. Elaborate on these problems and opportunities in detail.
Please refer to the above response.
Click here for the Site Ecosystem Area of Interest and here for the Artists Necessity and Behavioural Ecosystem.


3. Conceptual design of an architectural intervention into the NDSM ecosystem, such that answers to identified by you problems and opportunities, and that does not hinder the growth of the NDSM ecosystem.
The conceptual design have been applied to not only an architectural scale, but also an urban and product scale. Based on Folding and Triangulation Material Systems, the end product will be generated and driven by the problems and opportunities (lack of resource, display and rest areas).
Click here for the Architectural (and urban and industrial) Intervention and here for the Modularity Methodology.


3a. Describe comprehensively the aim of your design, focusing on the main architectural and social qualities it needs to deliver to achieve stated by your goals. Indicate the architectural characteristics of your project. Make your concept easy to comprehend and exciting!
Click here for the Project Design Brief and here for the Generative Rules.

3b. Relate your project to other projects, objects and people identified on the site. Describe their mutual dependency and interaction.
The project relies on the output of NDSM Bubbles and Velcro whereas the project output becomes the input to these projects.
Click here for the Project Input and here for the Project Output to these projects.


3c. Your project should have a physical connection to at least one other project. Dedicate at least 10% of your volume to that connection (transition space).
The project physically connects to NDSM Bubbles and Velcro. The Triangulation Material System is flexible and can form into a dodecahedron dome, creating a smooth transition into NDSM Bubbles whereas the connection with Velcro will be based on the rule-based system, which Velcro is also utilising similar rules.

3d. Use protoTAGs to mark all relations. If the relation is dynamic, identify describing it data and reflect on how this data influences you project.
All connections have been linked to the Project protoTAG and identified either as Kunststad Environment or Project Connection.
Click here for the listed protoTAGs.

3e. Identify the most important parameters and qualities of your project and regularly update them on you project’s prototag
Project protoTAG has been updated.
Click here for the Project protoTAG.


3f. The following items must be included in your project protoTAG:
  • Label: name of project (change “NDSM project XX!”)
  • Description: 160 characters of a short project description
  • Location (“last seen at” property)
  • Project website (don’t change the default!)
  • Front image: small image thumbnail of your project, can be the same (but smaller size) image as the front image on your project website
  • Volume: the designed volume of your architectural intervention in cubic meters
  • Geometry: make a 3d sketch of your project. Export it as .kml or .kmz file (google earth) and attach it to your tag (make sure the file does not exceed 1MB)
  • All connections (to other projects, things, people) your project involves
  • Other properties can be added, but are optional
    Project protoTAG has been updated. Kmz file has been uploaded onto the protoTAG but is not visible.
    Click here for the Project protoTAG.


    3g. Your entire documentation for phase I must be placed in the “challenge” section of your wiki page (with possible sub-pages). The front page must only include a very compact overview of your project.
    Project Frontpage displays only the concept behind the project, and the possibilities of the urban, architectural and industrial design based on the ideology. A brief description of the site has been included to provide some context.
    Click here for the Project Phase I: Challenge.


    3h. You should make your wiki page compact, but informative. Assume an average visitor will only spend 1-2 minutes browsing through your project. (lure him/her into staying for longer!)
    Project Frontpage has been kept minimal whereas Project Phase I: Challenge has been arranged narratively, with a menu bar for quick navigation.
    Click here for the Project Frontpage and here for the Project Phase I: Challenge.


    3i. Validators
    Validators are the primary users of the project, which are the current artists.
    Click here for a list of the current artists/kunststad users.

  • Personal tools