project16:Challenge

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=TENSION=
 
[[File:Project16_Cruijff.jpg|900px]]
 
  
As an industrial heritage and a future subcultural center, the site has a large amount of open space. This feature becomes both the opportunity and the challenge for the future development of NDSM area. How to use this large open space and how to improve the quality of it become the critical problems for the design project.
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[[File:Project16_frontpage1.png|850px|link=project16:Challenge]]
  
[[File:Project16_adventage.jpg|900px]]
 
  
Hypothetically, the future demands for public space could be various, complex and multiform. Conventional architectural solutions may require a certain amount of fixed site to build architectural space filled with particular programs. But the limitation and restriction of landuse make it very difficult. The activities are supposed to happen everywhere in different forms. How could architecture also be everywhere and fit also the requirements?
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[[File:Project16 Republic1.png|283px|link=project16:republic]][[File:Project16 Platform1.png|283px|link=project16:platform]][[File:project16_Product1.png|283px|link=project16:product]]
  
[[File:Project16_adventage2.jpg|900px]]
 
  
On one hand, the large area of undeveloped open space provides flexibility and wide-open possibility for its users. On the other hand, since there is no program, it needs a long process of construction and transformation to fit user's requirement.So, for me, the most important question is:how to find the balance between the resilience and efficiency?
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[[File:Project16_republicintro.png|850px]]
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[[project16:republic|See more about REPUBLIC]]
  
=INSPIRATION=
 
  
During the study, some of the illustrations and works of Archigram draw attention to me. Through the projects such as Plug-in city, Moving city and Instant city, Archigram suggests a series of revolutionary ideas such as customized, replaceable living units and mobile buildings. Different from the conventional design, these ideas give architecture some new features such as mobility and flexibility.
 
  
[[File:Project16_archigram1.jpg|800px]]
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[[File:project16_platformintro.png|850px]]
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[[project16:platform|See more about PLATFORM]]
  
  
[[File:Project16_archigram2.jpg|800px]]
 
  
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[[File:project16_productintro.png|850px]]
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[[project16:product|See more about PRODUCT]]
  
[[File:Project16_archigram3.jpg|800px]]
 
  
  
[[File:Project16_ios.jpg|800px]]
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[[File:project16_notion.png|850px]]
 
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=ANALOGY=
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'''ARCHITECTURE AND MACHINE'''
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“Reference to the world of the machine is reference to the only significant contemporary reality.”
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The machine is second nature, connecting man to nature as an enhanced vernacular-giving form to man’s understanding of natural forces.
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'''Mobile Architecture'''
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[[File:Project16_analogy1.jpg|400px]]
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California Lifeguard Tower (1988) by jones, partners: architecture
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[[File:Project16_mobilelounge1.jpg|400px]][[File:Project16_mobilelounge2.jpg|400px]]
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The Mobile Lounges at Dulles International Airport by Eero Saarinen
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[[File:project16_futuro.jpg|400px]]
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The UFO House by Matti Suuronen
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[[File:project16_Aa1.jpg|800px]]
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The armored architecture by Chao.W
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'''Robot|Wall-E'''
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[[File:project16_walle1.jpg|400px]][[File:project16_walle2.jpg|400px]]
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'''Vending Machine'''
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[[File:project16_vendingmachine1.jpg|400px]][[File:Project16 vendingmachine2.jpg|400px]]
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'''Module Housing'''
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[[File:project16_modulearchitecture1.jpg|400px]]
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Minimum Mobile Module by Lab Zero
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=CONCEPT=
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[[File:Project16_conceptdiagram1.jpg|900px]]
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[[File:Project16_conceptdiagram2.jpg|900px]]
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Latest revision as of 20:15, 18 March 2012

Project16 frontpage1.png


Project16 Republic1.pngProject16 Platform1.pngProject16 Product1.png


Project16 republicintro.png See more about REPUBLIC


Project16 platformintro.png See more about PLATFORM


Project16 productintro.png See more about PRODUCT


Project16 notion.png

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