project09:Tessellations

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(Selecting and Tessellating)
 
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'''The system has two parts to it. Its external network. Its internal structure.'''<br/>
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==External Network==
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==Why Tessellations?==
The network connections to the outside shows a comprehensive list of what the project depends on, and what values makes the project dependable in this newly constructed ecosystem. The links show how well it fits into the existing or the new ecosystem, not dependant on any other project critically. Rather, the skate-park would add value to the site through revenue, recognition and more site users. The diagram shows an win-win situation with each of the parties with vested interests in the project getting direct gain.  
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A hard dynamic surface needs to be broken down into smaller components to allow for internal movement. Materials such as wood/metal (a basic requirement for a accessible surface) do not bend easily and need to be tessellated, a process of creating a two-dimensional plane using the repetition of a geometric shape, to reduce the number of varied components and optimize the material usage and structure. References for tessellations are widely available in nature, as well as ancient to contemporary architectural and design projects.
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[[File:Project 9 - tessellation in nature.jpg|840px]]
 
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[[File:Project9 system design 2.jpg|840px]]
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''Tessellations in nature''
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[[File:Project 9 - tessellations - reference projects 1.jpg|840px]]
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''Left: Manta - Reactive acoustics; Right: Honeycomb Morphologies by Matsys''
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<br/><br/>
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==Testing Tessellations==
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Common ans standard tessellations as well as other curved tessellations were considered as base geometry to be tested. Tessellations compared along same dimensions and are allowed to act as a spring to test the maximum amplitude of oscillations. The amplitude of oscillation has a direct correlation to the flexibility and adaptability of the tessellation.
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[[File:Tesselation patterns-Model.jpg|640px]]
 
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==Internal Structure==
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''Tessellation patterns''
The internal structure is an analogy to evolutionary biology based on response to stimuli. Stimuli tend to initiate the need for a response which goes through a recursive loop to adapt in real-time and respond appropriately. This section will be elaborated in the project phase.
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{{#slideshow:
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|id=bar sequence=forward transition=cut refresh=100
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}}
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''The spring oscillation test for tessellations''
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<br/><br/>
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==Selecting and Tessellating==
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The triangular tessellation was found to be the most suitable for this project and thus selected. To add more interest to the project, not uniform triangular tessellation has been tried. This was achieved efficiently through circle packing algorithms, to optimize the natural shapes and number of triangles that could be fit into a predetermined surface. The surface of-course is the largest possible extents on the chosen site.
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[[File:Circle packig p 9.jpg|850px]]
 
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[[File:Project9 system design 1.jpg|840px]]
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''Circle Packing to achieve controlled triangulation''
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==External Network==
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The project shares the site with Project08 and will be part of the park proposed by Project02. The design aims to integrate seamlessly with the projects it connects physically to. With Project02, the design shares the concept of change on demand, and respond to stimuli.
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Latest revision as of 05:41, 10 May 2012

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Why Tessellations?

A hard dynamic surface needs to be broken down into smaller components to allow for internal movement. Materials such as wood/metal (a basic requirement for a accessible surface) do not bend easily and need to be tessellated, a process of creating a two-dimensional plane using the repetition of a geometric shape, to reduce the number of varied components and optimize the material usage and structure. References for tessellations are widely available in nature, as well as ancient to contemporary architectural and design projects.

Project 9 - tessellation in nature.jpg
Tessellations in nature

Project 9 - tessellations - reference projects 1.jpg Left: Manta - Reactive acoustics; Right: Honeycomb Morphologies by Matsys

Testing Tessellations

Common ans standard tessellations as well as other curved tessellations were considered as base geometry to be tested. Tessellations compared along same dimensions and are allowed to act as a spring to test the maximum amplitude of oscillations. The amplitude of oscillation has a direct correlation to the flexibility and adaptability of the tessellation.

Tesselation patterns-Model.jpg
Tessellation patterns

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The spring oscillation test for tessellations

Selecting and Tessellating

The triangular tessellation was found to be the most suitable for this project and thus selected. To add more interest to the project, not uniform triangular tessellation has been tried. This was achieved efficiently through circle packing algorithms, to optimize the natural shapes and number of triangles that could be fit into a predetermined surface. The surface of-course is the largest possible extents on the chosen site.

Circle packig p 9.jpg
Circle Packing to achieve controlled triangulation

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