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Revision as of 07:56, 29 June 2012
Events
The different inputs of human behavior could be understood as different events. One of the main characters of NDSM is its temporality. It can turn from barely no one walking to densely crowded during concerts and festivals. Such a temporary usage pattern requires a responsive environment, capable of adapting to the changes.
Performance
Because of it’s adaptability the forest-like structure can be used as well by performance artists. Its changing geometry offers a possibility of freely arranging it, closing and opening different parts, making a kind of temporary scene. If needed it can be also used in performances itself, as an interactive part of the set.
Playground
The Interactive Garden structure encircles the warehouse, which is the home of Media Lab, hosting workshops for children and teenagers. A natural functional connection is made - after classes kids need a place outdoors where they can play or relax. The structure provides such space. While expanded the wires connected to the basic poles make a form which can be used in many ways to play with, depending only on childrens creativity.
Market
In market days.
Environment
The weather plays an important role in how we perceive cities and places. Thanks to various sensors, the Interactive Garden structure can respond to current weather conditions, making the experiencing NDSM a lot more comfortable for the user. When the information about changing weather conditions (the wind has become too heavy, direct sunlight is blundering, or it started to rain) reaches the rail mechanism, hidden under the ground, the structure expands, providing sheltering. It gathers real time information so the structure is changing all the time and it’s impossible to foresee which geometry it’s going to have next.
Climate Input
Pachube
The system uses weather data from the station in Amsterdam as an input, and then respond according to the current conditions (rain, wind, temperature).