project05:Challenge

From Msc1
(Difference between revisions)
Jump to: navigation, search
(MEDIA LAB)
(NDSM- past, present, future(?))
Line 1: Line 1:
 
=NDSM- past, present, future(?)=
 
=NDSM- past, present, future(?)=
[[File:Gergo history01.jpg| 800px]]
+
[[File:Gergo history.jpg| 800px]]
  
 
The ecosystem of the NDSM site changes permanently. Until the end of the 70s the area was used by the heavy industry: For half a century the site gave home to one of the world’s biggest shipbuilding companies. After its closure decades of decay came.  In the late 90s a new sector gained a foothold in the abandoned halls: The creative.  The appearance of artists from different fields brought about a shift in the character of the former shipyard.  However, the area is not only an inspiring workplace for artists: festivals, workshops, different performances, markets and other culture related  public events have made the area an important cultural scene in the life of Amsterdam.  The free and creative atmosphere, and of course the advantageous features  (close to the center, relatively cheap prices) made the area attractive to commercial companies, like MTV Networks as well, that built its headquarters here in 2007. That moment seems to be the dawn of a new era of the NDSM site: The era of commercial companies and real-estate developers.  Does this mean that the vivid cultural life and underground activities at the site disappear in the near future? Is there a chance to create a balanced relationship between artists and commercial companies?
 
The ecosystem of the NDSM site changes permanently. Until the end of the 70s the area was used by the heavy industry: For half a century the site gave home to one of the world’s biggest shipbuilding companies. After its closure decades of decay came.  In the late 90s a new sector gained a foothold in the abandoned halls: The creative.  The appearance of artists from different fields brought about a shift in the character of the former shipyard.  However, the area is not only an inspiring workplace for artists: festivals, workshops, different performances, markets and other culture related  public events have made the area an important cultural scene in the life of Amsterdam.  The free and creative atmosphere, and of course the advantageous features  (close to the center, relatively cheap prices) made the area attractive to commercial companies, like MTV Networks as well, that built its headquarters here in 2007. That moment seems to be the dawn of a new era of the NDSM site: The era of commercial companies and real-estate developers.  Does this mean that the vivid cultural life and underground activities at the site disappear in the near future? Is there a chance to create a balanced relationship between artists and commercial companies?

Revision as of 21:54, 12 March 2012

Contents

NDSM- past, present, future(?)

Gergo history.jpg

The ecosystem of the NDSM site changes permanently. Until the end of the 70s the area was used by the heavy industry: For half a century the site gave home to one of the world’s biggest shipbuilding companies. After its closure decades of decay came. In the late 90s a new sector gained a foothold in the abandoned halls: The creative. The appearance of artists from different fields brought about a shift in the character of the former shipyard. However, the area is not only an inspiring workplace for artists: festivals, workshops, different performances, markets and other culture related public events have made the area an important cultural scene in the life of Amsterdam. The free and creative atmosphere, and of course the advantageous features (close to the center, relatively cheap prices) made the area attractive to commercial companies, like MTV Networks as well, that built its headquarters here in 2007. That moment seems to be the dawn of a new era of the NDSM site: The era of commercial companies and real-estate developers. Does this mean that the vivid cultural life and underground activities at the site disappear in the near future? Is there a chance to create a balanced relationship between artists and commercial companies?

Gergo today.jpg

MEDIA LAB

The main challenge of this project is to create the design of a place where collaboration between the creative sector and the commercial companies could evolve. This collaboration ought to bring new opportunities to the wider public to spend their time at the wharf. Let’s see the concrete activities and the parties involved in the project: Media companies on the NDSM area have the financial resources to support the art incubator character of the NDSM site. But do they have any interest to do it?

Gergo proposal.jpg


MTV Networks as a company could call for artists and other creative thinkers to execute research projects dealing with issues about the relationship of media and society. The research projects should require active participation of the target groups of MTV: children and the youth. Classes from schools, but other visitors as well could take part in workshop events led by the artist. The topics of these workshops ought to focus on how different issues like creative thinking, environmentalism, self-consciousness, sensitivity to social issues could be implemented into TV and other media programs. Notes: There are already artist in Kunstad dealing with kids: Rianne van Duin, Kinderatalier


Benefits

Benefits of media companies: These edutaining workshops would give useful feedbacks for the media companies about how to shape their programs and marketing campaigns in a responsible and socially sensitive way. Supporting such a facility would give participating media companies an image of promoting culture, being conscious about their role in the shaping of how coming generations see the world.

Benefits of artists: This place could give opportunities to emerging artists to develop their professional career with the sponsorship of multinational media companies. The situation could be inspiring as artists are not forced to obey the rules of art market in order to make a living. They are free to create research-based experimental projects, which are not supposed to make direct profit, as it is up to the media companies to make profit of the findings of artists.


Benefits of the youth: Kids taking part in the workshop events both have a good time together and learn as well. They can have a deeper insight of how the media works, and what impact it has on their everyday lives. They can acquire a critical, self-conscious attitude toward tv programs.

In an indirect way the outcomes and findings of the workshop events can influence the young generations of whole Europe, as the results could be embedded into the programs of MTV, Nickelodeon or Comedy Central.

program of MEDIA LAB

temporary workshop spaces

Workshop spaces constitute the main elements of the project. The character of activities can vary in a high scale as they depend on the creative minds of the artists who organize this. The architecture should be able to respond to the different demands, which change fast (workshops are only temporary). Thus spaces should have a great flexibility, rather than a permanent geometry. That is why the exact number of workshop rooms cannot be defined as they are proposed to be joinable and separable.

users: 6-18 year-old youngsters from primary and secondary schools.

usage type: eventually, only for one or a few day-long.

flexibility rate: high

publicity rate: depends on the workshop topic

The concept of workshop spaces physically collaborates with Teun’s project. As a result of the collaboration more diverse layers of users would be attracted to the site.

permanent kid lab

Only temporary workshop spaces with only temporary users would turn the whole project to a kind of a museum or science-center-like building. There is also a need for regular users (not only the members of the staff ) to enable the project to be part of the everyday life as well. So the temporary workshop spaces should be complemented with a permanent place for special users: pre-school children. They are the most sensitive to the effects of media so need special care and special approach. The space could function as kind of a nursery, with which different user groups of the site will be connected on a new layer.


users: 3-6 year-old kids usage type: regular, every-day flexibility rate: low publicity rate: accessible for permanent users only


Reference project for the mixture of nursery with art related functions: SANAA: 21th Century Museum of Contemporary Arts ,Kanazawa, Japan, 2004


public project archives, idea store

Documentations of temporary workshop projects could be collected and placed in a place easily accessible to anyone. It could serve as the database or the memory of the building and the NDSM site as well. It would be an important function to improve the public character of the building. users: anyone usage type: mainly eventually but can be regular as well. publicity rate: high


Reference project for ’libraries’ activating public life: KARO Architekten: Open Air Library, Magdeburg, Germany,2008-2009


canteen and creative kitchen

Workshops are usually a whole day long, so participnats need a place to eat and refreash. A do-it-yourself kitchen is connected, so users can also make their own dishes. However it is also open for the public as a self service restaurant. It is a meeting point for all the users of the NDSM wharf.

users: everyone

usage type: rgular and eventual users as well

flexibility rate: low

orientation space

space near the entrances with information service. Close connection to the project archives.

users:everyone

usage type: regular and eventual both

flexibility rate:medium

staff offices, and storage rooms

users: staff

usage type :regular

flexibility: low

toilets and other service places, machinery

no flexibility

location

Being on the borderline of art related places and commercial companies the only still abandoned warehouse at the site seems to be suitable for a project, which is trying to find collaboration between the two main user group of the site

tags

- Rianne van Duin

- Maurits Homan

- Cup of coffee at MTVNetworks

- Playground at NDSM wharf

- Pigfarm at NDSM wharf

site inspections

interview with Rianne van Duin and Maurits Homan

Personal tools