project01:Challenge

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Site Map: [[project01:Frontpage|Home]] || [[User:Max|Wen Tao Bi]]
 
Site Map: [[project01:Frontpage|Home]] || [[User:Max|Wen Tao Bi]]
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=NDSM Wharf=
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[[File:Project01 Site Visit.jpg| 850px]]
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The economic crisis is a depressing but not a new phenomenon; this has taught us recessions are not only periods of mass firing and budget cuts, but also of creative solutions to existing problems. the innovative and experimentational ear has begun.
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NDSM is setting a great example: closed down in 1984 when the shipbuilding industry was no longer profitable, the NDSM area is now, after years of wasting away, one of the most important breeding grounds for artistic pursuits and creative companies.
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This is a site full of character and Identiy; a Site for both urban and cultural Renewal:
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for more details: [[project01:Site Visit #1|'''Site visit #1''']]
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=Inspiration=
 
=Inspiration=
 
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What they all seem to have in common is the notion of '''fluidity'''; and the underlining concept of '''genetic Memory'''  
 
What they all seem to have in common is the notion of '''fluidity'''; and the underlining concept of '''genetic Memory'''  
 
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=Site Visit #1=
 
[[File:Project01 Site Visit.jpg| 850px]]
 
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Upon arrival to amsterdam centraal; a convient short walk takes you outside to the ‘gratis’ Ferry.  this ferry has a direct route every 15 mins to the NDS werf. This short 10 min cruise can be seen as the beginning of the [NDSM Experience].
 
 
The unique aspect to the site is the controlled number of entrances. its current function “festive event space’ serves to utilise such features. the collection and Dispersion of people can be seen to evoke interaction and new interventions.
 
 
once you arrive at NDSM werf; you see a small red docking station; its scale and colour evokes an intricate art piece more so than an functional docking station. its position is located at the turning point of hte major car access way on the site. upon arrival [Choice] is provided.
 
 
The Texture of the Site Evokes both abandoned emptyness and artistic renewal. warehouses, containers, railways tracks and large mechanical machines all represent the past, the history, that what use to be , the value and the sources of inspiration. the graffiti, building extensions, colour and programmatic reuse of the warehouse  / containers all represent the [New elements] of the present NDSM.
 
 
This is a site full of character and Identiy; a Site for both urban and cultural Renewal:
 
 
for more details: [[project01:Site Visit #1|'''Site visit #1''']]
 
  
 
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Revision as of 00:41, 14 March 2012

Site Map: Home || Wen Tao Bi

NDSM Wharf

Project01 Site Visit.jpg

The economic crisis is a depressing but not a new phenomenon; this has taught us recessions are not only periods of mass firing and budget cuts, but also of creative solutions to existing problems. the innovative and experimentational ear has begun.

NDSM is setting a great example: closed down in 1984 when the shipbuilding industry was no longer profitable, the NDSM area is now, after years of wasting away, one of the most important breeding grounds for artistic pursuits and creative companies.

This is a site full of character and Identiy; a Site for both urban and cultural Renewal:

for more details: Site visit #1

Inspiration

new | scape

  • Social behavior: Swarming
  • Dynamic Form/ Structure

HyperMedia

  • Parasite Architecture

Further Development + inspiration

Project01 Precedence1.jpg

Base on the initial response; the aim of this project is to create a new XXXscape that provides space, void, skin and flow for informational exchange, informational process. to understand the effects + processes of these new|scapes further understanding and precedence is required:

The benefits of information technology is obvious: 1. supplies mathematical models to investigate geographical, biological, physical and chemical complexities. 2. supplies decisive weapons for the real construction of projects concieved with this complex "all digital logic". 3. it endows architecture with reactive systems capable of simulating types of behaviour in nature. reacting to nature, climate, use-age flow and emotional behavior "interactivity" 4. in the Information age (IT): 24 hours a day of transition and flow. with this in mind; 5 forms of informational new scapes / architecture exists currently:

Layering|scape: new levels of complexity.

Techniques of mapping, layering, scaling superposition and intersections (in a multy plane composition)

  • Precendence: Parc De La Villette (Tschumi; & OMA)

In between|scape: the space of event.

Space that opposes rigid polarity of oppositions; the place of mutations and the unraveling of confines; a place of value and of "event"

  • Precedence: New Jewish Museum (libeskind)

Folding|scape: manipulation of surface and landscape

continuity of surface (exterior to interior) forming 3D Topography; vectorial Geometry

  • Precedence: Port Terminal; Yokohama (Foreign Office Architects)

Eco|scape: cause and effect of being within an ecosystem.

Eco-organised relationships with cultural, social, economic, political and the natural environment. ecosymbolic; using quantifiable forces.

  • Precedence: Data town, Km3 (MVRDV), liquid architecture (Nonchi Wang)

Hypermedia|scape: creation of new interfaces to evoke direct and indirect senses.

the Search for an interaction between architecture and users through propagation of information flows. promoting: interactivity, Connectivity, Multi-mediality, virtuality; creating:new dialogic and multisensorial dimensions.

  • Precedence: Sendai mediatheque (Toyo Ito)

source: P.Gregory, New|Scapes: territories of Complexity,Brikhauser,2003

What they all seem to have in common is the notion of fluidity; and the underlining concept of genetic Memory

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