Shared:Interactive Garden
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===Virtual Model=== | ===Virtual Model=== | ||
===Physical Model=== | ===Physical Model=== | ||
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===Multiple Inputs=== | ===Multiple Inputs=== | ||
With the developing of the concept "Interactive Garden", the prototype of the design now connects to more inputs than just human behavior. We want the prototype capable of reacting not only to human behavior but also to the climate. | With the developing of the concept "Interactive Garden", the prototype of the design now connects to more inputs than just human behavior. We want the prototype capable of reacting not only to human behavior but also to the climate. |
Revision as of 01:57, 10 May 2012
Contents |
Interactive Garden
The aim of the "interactive Garden" is to provide attractive public space for NDSM, activating the free empty space, and bring together people of different communities and thus enhance the interaction.
The start of the intervention into the eco-system of NDSM is a cautious one: a cloud of points. It could be free standing points that have minimal impact to the site, or could starts with a minor connection and developed into super complex network like snowball effects.
Prototype
The concept of "Interactive Garden" is realized through sets of free-standing columns in an open space, capable of connecting together with each others to form continuous sheltered space.
Virtual Model
Physical Model
Multiple Inputs
With the developing of the concept "Interactive Garden", the prototype of the design now connects to more inputs than just human behavior. We want the prototype capable of reacting not only to human behavior but also to the climate.
Human Behavior
Pachube
The system uses weather data from the station in Amsterdam as an input, and then respond according to the current conditions (rain, wind, temperature).