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=NDSM Wharf= | =NDSM Wharf= | ||
[[File:Project01 Site Visit.jpg| 850px]] | [[File:Project01 Site Visit.jpg| 850px]] | ||
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The economic crisis has big influences on development; its depressing vibe is not a new phenomenon; this however has taught us that recessions are not only periods of mass firing and budget cuts, but also of creative solutions to existing problems. the innovation and experimentation era has begun. | The economic crisis has big influences on development; its depressing vibe is not a new phenomenon; this however has taught us that recessions are not only periods of mass firing and budget cuts, but also of creative solutions to existing problems. the innovation and experimentation era has begun. | ||
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With its rugged, industrial style and loads of open space, the NDSM feels worlds away from the historical vibe of Amsterdam’s city center. Because of its size, the wharf has developed into an enduring festival location and an artistic canvas; attracting artists and tourists alike. | With its rugged, industrial style and loads of open space, the NDSM feels worlds away from the historical vibe of Amsterdam’s city center. Because of its size, the wharf has developed into an enduring festival location and an artistic canvas; attracting artists and tourists alike. | ||
− | This is a site full of character and Identity; | + | This is a site full of character and Identity; 3 special conditions stand out |
− | condition #1: | + | condition #1: It is a large site |
condition #2: Limited Functions | condition #2: Limited Functions | ||
− | condition #3 | + | condition #3 Constantly Changing functions + events |
− | + | ||
− | + | ||
for more details: [[project01:Site Visit #1|'''Site visit #1''']] | for more details: [[project01:Site Visit #1|'''Site visit #1''']] | ||
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[[File:Project01_Site_Visit2.jpg| 850px]] | [[File:Project01_Site_Visit2.jpg| 850px]] | ||
[[File:Project01_Site_Visit3.jpg| 850px]] | [[File:Project01_Site_Visit3.jpg| 850px]] | ||
− | [[File: | + | [[File:Project01 Site Visit7.jpg| 850px]] |
=NDSM Ecosystem= | =NDSM Ecosystem= | ||
[[File:Project01_Eco.jpg| 850px]] | [[File:Project01_Eco.jpg| 850px]] | ||
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a Site's Ecosystem falls under many categories; function input/ output; people circulation; sustainability; economy; future expansions etc... but rather than identifying all elements within the NDSM ecosystem, a focus on a few standout categories can be a more efficient process. | a Site's Ecosystem falls under many categories; function input/ output; people circulation; sustainability; economy; future expansions etc... but rather than identifying all elements within the NDSM ecosystem, a focus on a few standout categories can be a more efficient process. | ||
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<!-- end top block --></div> | <!-- end top block --></div> | ||
+ | |||
+ | =New Social Intervention= | ||
+ | |||
+ | <!-- start top block --><div style="width: 840px; height: 350px; border: 1px solid #C0C0C0; padding: 5px; margin: 0;"> | ||
+ | <!-- start front image column--> <div style="float:left; width: 830px; padding:5px; Padding: 5px;margin: 0;"> | ||
+ | |||
+ | '''NDSM social community:''' | ||
+ | |||
+ | NDSM's Isolation creates its most difficult condition, the isolation hence, limited activation of the site. by passers directly walk along the entry access to the docks, selective workers and artists enter the site by themselves, work independently and leave. the NDSM social community are not united. | ||
+ | |||
+ | How can we collectively unite NDSM? making the community of NDSM stronger and more active? | ||
+ | |||
+ | '''Database of People:''' | ||
+ | |||
+ | Facebook social netowrk comes in the form of Database of People; its ability to use a large database of users as a commercial and experimental platform can be seen as an successful model to follow. so what if we collected the people, from all functions into one space? what if this collection of people can provide the inputs and outputs of itself, its surrounding context and NDSM? | ||
+ | |||
+ | |||
+ | '''Possible Qualities:''' | ||
+ | |||
+ | Adaptive to new social interventions | ||
+ | |||
+ | Experimental + Interactive Environments | ||
+ | |||
+ | Input+Output; Real time feedback | ||
+ | |||
+ | new assembly and manufacturing Systems (reference to Project 16) | ||
+ | <!-- end front image column--></div> | ||
+ | <!-- end top block --></div> | ||
=Site= | =Site= | ||
[[File:Project01 Site image.jpg| 850px]] | [[File:Project01 Site image.jpg| 850px]] | ||
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there are three main axis of movement into the region around the site [image 1]. these axial movements are critial in connecting with the NDSM ecosystem entry and exit ports. the link to the dock can be seen as the most obvious connection; although too far away for physical connection; an axial connection can be established. | there are three main axis of movement into the region around the site [image 1]. these axial movements are critial in connecting with the NDSM ecosystem entry and exit ports. the link to the dock can be seen as the most obvious connection; although too far away for physical connection; an axial connection can be established. | ||
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NDSM has a lack of secondary functions, supporting utilities and basic infrastructure; services and supporting functions can be seen as a program used to help glue a community together; the need of toilets, shops, carparks, workshops, storage can be seen vitally important. creating sense of convience | NDSM has a lack of secondary functions, supporting utilities and basic infrastructure; services and supporting functions can be seen as a program used to help glue a community together; the need of toilets, shops, carparks, workshops, storage can be seen vitally important. creating sense of convience | ||
− | |||
− | |||
Similarly Temporarilty seems to be a major characteristic within NDSM. the functions seem to have a temporary nature; coming and going within days, weeks, months even years. the festivals, artistic studios, offices, exhibition spaces, parks, workshops, all have temporary and rather unfixed time schedules; making NDSM and the site an adaptive machine. | Similarly Temporarilty seems to be a major characteristic within NDSM. the functions seem to have a temporary nature; coming and going within days, weeks, months even years. the festivals, artistic studios, offices, exhibition spaces, parks, workshops, all have temporary and rather unfixed time schedules; making NDSM and the site an adaptive machine. | ||
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Design Focus#2: lack of supporting utilities. | Design Focus#2: lack of supporting utilities. | ||
− | Design Focus# | + | Design Focus#3:Temporary change |
− | + | ||
− | + | ||
For Image diagrams click here: [[project01:Site Images|'''Images''']] | For Image diagrams click here: [[project01:Site Images|'''Images''']] | ||
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+ | = Temporariness in NDSM= | ||
+ | [[File:Project01 temporariness.jpg| 850px]] | ||
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+ | <!-- start front image column--> <div style="float:left; width: 830px; padding:5px; Padding: 5px;margin: 0;"> | ||
+ | Temporariness is a major theme in NDSM; the site's context changes constantly through an variety of scales; | ||
+ | From the people flow off the ferry; every 30mins (Bikes, cars, ferry circulation flow) | ||
+ | |||
+ | From Opening hours of the site; every 24hours (Noorderlicht, Hema, cafe, Offices, Art studios) | ||
+ | |||
+ | From Extra activities embedded to the site; every week(end)(markets, workshops, exhibitions) | ||
+ | |||
+ | From Festivals and special seasonal events; every season (Major events, summer cinema, outdoor markets) | ||
+ | |||
+ | From the constant change and development of the site; every year (New media center, MTV, REDBULL,abandoned warehouses) | ||
+ | |||
+ | |||
+ | NDSM is always changing in its approach; its context and its conditions. | ||
+ | |||
+ | '''How does architecture interact and adapt to these forever changing conditions?''' | ||
+ | <!-- end front image column--></div> | ||
+ | <!-- end top block --></div> | ||
=Issues + Problems= | =Issues + Problems= | ||
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=Aims + Objectives= | =Aims + Objectives= | ||
[[File:Project01 Stigmergic.jpg| 850px]] | [[File:Project01 Stigmergic.jpg| 850px]] | ||
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through functional support: allowing services and utility functions to reinforce the feasibility of the new programs. | through functional support: allowing services and utility functions to reinforce the feasibility of the new programs. | ||
− | |||
− | |||
through time: allowing the old and new to be remembered and re-embedded into the fabrics of the NDSM. | through time: allowing the old and new to be remembered and re-embedded into the fabrics of the NDSM. | ||
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=PhotoTags= | =PhotoTags= | ||
− | '''PhotoTags: Tagging your story.''' | + | '''PhotoTags: Tagging your story.''' |
<br/> | <br/> | ||
− | ''Project 01 connected projects'' | + | ''Project 01 connected projects'' (physical + Axial) |
<br/> | <br/> | ||
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[[File:Project01 Precedence1.jpg| 850px]] | [[File:Project01 Precedence1.jpg| 850px]] | ||
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Base on the initial response; the aim of this project is to create a new XXXscape that provides space, void, skin and flow for informational exchange, informational process. to understand the effects + processes of these new|scapes further understanding and precedence is required: | Base on the initial response; the aim of this project is to create a new XXXscape that provides space, void, skin and flow for informational exchange, informational process. to understand the effects + processes of these new|scapes further understanding and precedence is required: | ||
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=Final Proposal= | =Final Proposal= | ||
+ | Modular Sketches : Container modules | ||
+ | |||
+ | [[File:Modular Sketch.jpg|425px]] | ||
+ | |||
+ | Summer | ||
+ | |||
+ | [[File:Project01 Summer top.png|200px]] | ||
+ | [[File:Project01 Summer 1.png|200px]] | ||
+ | [[File:Summer 3.png|200px]] | ||
+ | [[File:Perspective summer 2.png|200px]] | ||
+ | |||
+ | |||
+ | Winter | ||
+ | |||
+ | [[File:TOP WINTER.png|200px]] | ||
+ | [[File:Project01 Winter 1.png|200px]] | ||
+ | [[File:Winter 3.png|200px]] | ||
+ | [[File:Perspective winter.png|200px]] | ||
+ | |||
+ | Festival | ||
+ | |||
+ | [[File:Project01 Festival top.png|200px]] | ||
+ | [[File:Festival1.png|200px]] | ||
+ | [[File:Festival 2.png|200px]] | ||
+ | [[File:Detail shot 4.png|200px]] | ||
+ | |||
+ | |||
+ | =Business Strategy= | ||
+ | [[file: P01 Business strategy.jpg | 850px]] | ||
=Validators= | =Validators= | ||
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+ | <!-- start front image column--> <div style="float:left; width: 830px; padding:5px; Padding: 5px;margin: 0;"> | ||
+ | '''Possible Benefactors + investors:''' | ||
+ | |||
+ | Artists (David Finato; Photographer) | ||
+ | |||
+ | Offices (red bull; Company) | ||
+ | |||
+ | Small Business Shop Owners (Noordlidct; Cafe) | ||
+ | |||
+ | Event Organisers (Miss Mandy; Festival Event Organiser) | ||
+ | |||
+ | Network Lab (Alexander Zeh; Network lab) | ||
+ | |||
+ | NDSM Director (Frank Alsema) | ||
+ | |||
+ | Engineering /Research Groups (RDM collaboration?) | ||
+ | |||
+ | By Passers (Public) | ||
+ | <!-- end front image column--></div> | ||
+ | <!-- end top block --></div> |
Latest revision as of 01:46, 19 March 2012
Site Map: Home || Wen Tao Bi
Contents |
NDSM Wharf
The economic crisis has big influences on development; its depressing vibe is not a new phenomenon; this however has taught us that recessions are not only periods of mass firing and budget cuts, but also of creative solutions to existing problems. the innovation and experimentation era has begun.
NDSM is setting a great example during this economic crisis: closed down in 1984 when the shipbuilding industry was no longer profitable, the NDSM area is now one of the most important breeding grounds for artistic pursuits and creative companies (MTV, REDBULL).
With its rugged, industrial style and loads of open space, the NDSM feels worlds away from the historical vibe of Amsterdam’s city center. Because of its size, the wharf has developed into an enduring festival location and an artistic canvas; attracting artists and tourists alike.
This is a site full of character and Identity; 3 special conditions stand out
condition #1: It is a large site
condition #2: Limited Functions
condition #3 Constantly Changing functions + events
for more details: Site visit #1
NDSM Ecosystem
a Site's Ecosystem falls under many categories; function input/ output; people circulation; sustainability; economy; future expansions etc... but rather than identifying all elements within the NDSM ecosystem, a focus on a few standout categories can be a more efficient process.
Through analysis and experience; the following category seeks immediate attention: Mixing of functions; (physically and socially). geographically NDSM is a large site with limited amount of functions [image 1]. due to this sprawl, functions are isolated from each other causing a very static relationship between functions.
It can be percieved that an area of 400m is considered walking distance; but only areas within 100m can be seen to have an immediate interaction or attraction [image 2]. in this aspect; NDSM fails to engage people further than their initial intent.
The existing condition does not help such cause; with a big split between east (dock, redbull office) and the west (Festical Ramp, Noorderlicht). [image 3] connectivity of the site seem rigid and in grid structure.
further more; the new proposed projects (Hyperbody MSC1 2012) can be seen as a new layer of complexities, or new adaptations; updating the currently existing site conditions. [image 4]. these projects; once implemented will increase the density of NDSM. such density [image 5], eases the distances between functions, but does not completely solve its problem.
Site Positioning this hole in the Ecosystem of NDSM as provided a firm position of my Project site [image 6]. at this position; a transition zone is created, linking all surrounding buildings and context's together. this epicenter can also be functioned with services and supporting functions; as transition spaces doesnt exist without a pair of functions; similarly supporting functions cannot survive without primary functions to service.
For Image diagrams click here: Images
New Social Intervention
NDSM social community:
NDSM's Isolation creates its most difficult condition, the isolation hence, limited activation of the site. by passers directly walk along the entry access to the docks, selective workers and artists enter the site by themselves, work independently and leave. the NDSM social community are not united.
How can we collectively unite NDSM? making the community of NDSM stronger and more active?
Database of People:
Facebook social netowrk comes in the form of Database of People; its ability to use a large database of users as a commercial and experimental platform can be seen as an successful model to follow. so what if we collected the people, from all functions into one space? what if this collection of people can provide the inputs and outputs of itself, its surrounding context and NDSM?
Possible Qualities:
Adaptive to new social interventions
Experimental + Interactive Environments
Input+Output; Real time feedback
new assembly and manufacturing Systems (reference to Project 16)
Site
there are three main axis of movement into the region around the site [image 1]. these axial movements are critial in connecting with the NDSM ecosystem entry and exit ports. the link to the dock can be seen as the most obvious connection; although too far away for physical connection; an axial connection can be established.
Other than people transition other critical issues needs to be addressed; these issues seemly can reinforce the creation of transition and transition spaces:
Pedestrian flow can be seen as a major aspect within the site; currently the site is used for carparking, which allows alot of public flow in towards NDSM; similarly the addition of functions around the site [image 2] will create new flows, between private , selected and public categories. this site's potential to mix these types of people can create new social inteventions, allowing a more open and more transparent NDSM [Image 3].
NDSM has a lack of secondary functions, supporting utilities and basic infrastructure; services and supporting functions can be seen as a program used to help glue a community together; the need of toilets, shops, carparks, workshops, storage can be seen vitally important. creating sense of convience
Similarly Temporarilty seems to be a major characteristic within NDSM. the functions seem to have a temporary nature; coming and going within days, weeks, months even years. the festivals, artistic studios, offices, exhibition spaces, parks, workshops, all have temporary and rather unfixed time schedules; making NDSM and the site an adaptive machine.
Design Focus#1: Transition Space
Design Focus#2: lack of supporting utilities.
Design Focus#3:Temporary change
For Image diagrams click here: Images
Temporariness in NDSM
Temporariness is a major theme in NDSM; the site's context changes constantly through an variety of scales;
From the people flow off the ferry; every 30mins (Bikes, cars, ferry circulation flow)
From Opening hours of the site; every 24hours (Noorderlicht, Hema, cafe, Offices, Art studios)
From Extra activities embedded to the site; every week(end)(markets, workshops, exhibitions)
From Festivals and special seasonal events; every season (Major events, summer cinema, outdoor markets)
From the constant change and development of the site; every year (New media center, MTV, REDBULL,abandoned warehouses)
NDSM is always changing in its approach; its context and its conditions.
How does architecture interact and adapt to these forever changing conditions?
Issues + Problems
Aims + Objectives
Aims & Objectives
The Aim of the project is: To create an adaptive scape / complex to react and reinforce the surrounding conditions.
To create connectivity between functions in multiple layers:
through people flow: allowing the wondering of explorations onto the site;
through functional support: allowing services and utility functions to reinforce the feasibility of the new programs.
through time: allowing the old and new to be remembered and re-embedded into the fabrics of the NDSM.
Strategy
The main aspect of the architectural intervention is the adaptation process that allows these four layers of connectivity to occur. for this process to succeed, the adaptation must be self-organised and more than just reactive to the environment.
for this; i use the idea of stigmergic Systems
What is Stigmergic Systems?
"The term "stigmergy" was introduced by French biologist Pierre-Paul Grassé in 1959 to refer to termite behavior. He defined it as: "Stimulation of workers by the performance they have achieved."
"Stigmergy is a mechanism of indirect coordination between agents or actions. The principle is that the trace left in the environment by an action stimulates the performance of a next action, by the same or a different agent. In that way, subsequent actions tend to reinforce and build on each other, leading to the spontaneous emergence of coherent, apparently systematic activity.
Stigmergy is a form of self-organization. It produces complex, seemingly intelligent structures, without need for any planning, control, or even direct communication between the agents. As such it supports efficient collaboration between extremely simple agents, who lack any memory, intelligence or even individual awareness of each other.(WikiPedia)"
In a way Stigmergic System is a self organisational emergent process; constantly updating and reinforcing itself.
For a responsive system: environment 1 <changes> environment 2 (when environment 1 changes; the process loops)
For a Stigmergic System: environment 1 <changes> environment 2 (When Environment 1 changes; environment 2 + <change>)
Inputs & Outputs
Input: environmental change: Opening Hours, People flow, financial benefits.
Output: efficient positioning of supporting functions, new people flow, connectivity.
Connections
PhotoTags
PhotoTags: Tagging your story.
Project 01 connected projects (physical + Axial)
Tags Related to Project 01: unique objects/people/events/
Inspiration
new | scape
- Social behavior: Swarming
- Dynamic Form/ Structure
HyperMedia
- Parasite Architecture
Research on Scapes
Base on the initial response; the aim of this project is to create a new XXXscape that provides space, void, skin and flow for informational exchange, informational process. to understand the effects + processes of these new|scapes further understanding and precedence is required:
The benefits of information technology is obvious: 1. supplies mathematical models to investigate geographical, biological, physical and chemical complexities. 2. supplies decisive weapons for the real construction of projects concieved with this complex "all digital logic". 3. it endows architecture with reactive systems capable of simulating types of behaviour in nature. reacting to nature, climate, use-age flow and emotional behavior "interactivity" 4. in the Information age (IT): 24 hours a day of transition and flow. with this in mind; 5 forms of informational new scapes / architecture exists currently:
Layering|scape: new levels of complexity.
Techniques of mapping, layering, scaling superposition and intersections (in a multy plane composition)
- Precendence: Parc De La Villette (Tschumi; & OMA)
In between|scape: the space of event.
Space that opposes rigid polarity of oppositions; the place of mutations and the unraveling of confines; a place of value and of "event"
- Precedence: New Jewish Museum (libeskind)
Folding|scape: manipulation of surface and landscape
continuity of surface (exterior to interior) forming 3D Topography; vectorial Geometry
- Precedence: Port Terminal; Yokohama (Foreign Office Architects)
Eco|scape: cause and effect of being within an ecosystem.
Eco-organised relationships with cultural, social, economic, political and the natural environment. ecosymbolic; using quantifiable forces.
- Precedence: Data town, Km3 (MVRDV), liquid architecture (Nonchi Wang)
Hypermedia|scape: creation of new interfaces to evoke direct and indirect senses.
the Search for an interaction between architecture and users through propagation of information flows. promoting: interactivity, Connectivity, Multi-mediality, virtuality; creating:new dialogic and multisensorial dimensions.
- Precedence: Sendai mediatheque (Toyo Ito)
source: P.Gregory, New|Scapes: territories of Complexity,Brikhauser,2003
What they all seem to have in common is the notion of fluidity; and the underlining concept of genetic Memory
Final Proposal
Modular Sketches : Container modules
Summer
Winter
Festival
Business Strategy
Validators
Possible Benefactors + investors:
Artists (David Finato; Photographer)
Offices (red bull; Company)
Small Business Shop Owners (Noordlidct; Cafe)
Event Organisers (Miss Mandy; Festival Event Organiser)
Network Lab (Alexander Zeh; Network lab)
NDSM Director (Frank Alsema)
Engineering /Research Groups (RDM collaboration?)
By Passers (Public)