project06:Prototype

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Creation

The Prototype of the design is a field of elements that are capable of affecting each other and creating variations in space. The field could be a group of free-standing elements that have no physical connection in one state, and keep the space in the field as a simple open space. When needed, the field is capable of connecting the elements, and create complex connections and new spaces within the field.
With each prototype serve as an event attractor, a more complicated field of events is constructed. The complexity of the connection varies according to the density of the events.
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Interaction

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The interaction of the elements within the field is organized through voronoi pattern.
The transformable elements connected with each other according to this voronoi pattern, creating a spatial order between the random elements within the field. And with different transformation, the spaces created are capable of adapting to different events, or trigger even more events.

Prototype

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The elements of the field are clusters of flexible columns. Each cluster is composed of three or four flexible columns, which are fixed at the top. The bottom of the cluster is capable of split and slide along guiding rails in the floor. When slide apart, each cluster is forming a new space. With clusters connected with each other, the spaces within the field become connected and complicated, and interesting.

Inputs

The design is aiming to enhance the service for the public. Thus the prototype is transforming according to the behavior of the public; or environmental changes in the public space.
In other words, the prototype have two kinds of input: one is human behavior, the other is climate changes.

For the interaction of the prototype, the behavior must be closed enough so as to trigger the interaction. In this design, the trigger zone is indicated with a wooden floor. As long as the people enter the trigger zone, the transformation would be triggered.
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Events

The different inputs of human behavior could be understood as different events. One of the main characters of NDSM is its temporality. It can turn from barely no one walking to densely crowded during concerts and festivals. Such a temporary usage pattern requires a responsive environment, capable of adapting to the changes.

Performance

Because of it’s adaptability the forest-like structure can be used as well by performance artists. Its changing geometry offers a possibility of freely arranging it, closing and opening different parts, making a kind of temporary scene. If needed it can be also used in performances itself, as an interactive part of the set.
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Playground

The Interactive Garden structure encircles the warehouse, which is the home of Media Lab, hosting workshops for children and teenagers. A natural functional connection is made - after classes kids need a place outdoors where they can play or relax. The structure provides such space. While expanded the wires connected to the basic poles make a form which can be used in many ways to play with, depending only on childrens creativity.

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Market

In market days.

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Environment

The weather plays an important role in how we perceive cities and places. Thanks to various sensors, the Interactive Garden structure can respond to current weather conditions, making the experiencing NDSM a lot more comfortable for the user. When the information about changing weather conditions (the wind has become too heavy, direct sunlight is blundering, or it started to rain) reaches the rail mechanism, hidden under the ground, the structure expands, providing sheltering. It gathers real time information so the structure is changing all the time and it’s impossible to foresee which geometry it’s going to have next.

Good Weather

Bad Weather

Climate Input

Pachube


The system uses weather data from the station in Amsterdam as an input, and then respond according to the current conditions (rain, wind, temperature).

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Structure

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Materialization

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Folded sheet

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Weaving

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Physical Model

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