project01:Frontpage

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__NOTOC__ __NOTITLE__
 
__NOTOC__ __NOTITLE__
 
<div style="width: 850px; height: 478px; margin: 0; padding: 0px; overflow: hidden;">
 
<div style="width: 850px; height: 478px; margin: 0; padding: 0px; overflow: hidden;">
[[File:P01_FINAL_BIG.png|850px]]
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[[File:Perspective 2 Unit Exchange.jpg| 850px]]
 
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<div style="float:left; width: 270px; height 30px; border: 1px solid #aaa; margin-right:17px; " align="center">
 
<div style="float:left; width: 270px; height 30px; border: 1px solid #aaa; margin-right:17px; " align="center">
[[project1:challenge |'''Challenge''']]
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[[project01:challenge |'''Challenge''']]
 
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</div>
  
 
<div style="float:left; width: 270px; height 30px; border: 1px solid #aaa; margin-right:17px;" align="center">
 
<div style="float:left; width: 270px; height 30px; border: 1px solid #aaa; margin-right:17px;" align="center">
[[project1:prototype |'''Prototype''']]
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[[project01:prototype |'''Prototype''']]
 
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<div style="float:right; width: 270px; height 30px; border: 1px solid #aaa; " align="center">
 
<div style="float:right; width: 270px; height 30px; border: 1px solid #aaa; " align="center">
[[project17:project |'''Project''']]
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[[project01:project |'''Project''']]
 
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==Summary==
 
==Summary==
  
The economic crisis has big influences on development; its depressing vibe is not a new phenomenon; this however has taught us that recessions are not only periods of mass firing and budget cuts, but also of creative solutions to existing problems. the innovation and experimentation era has begun.
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The economic crisis has big influences on development; its depressing vibe is not a new phenomenon; this however has taught us that recessions are not only periods of mass firing and budget cuts, but also that context is a forever changing element; that time does not allow anything to stay the constant.  
  
NDSM is at the forefront of this phenomenon. StigmergicScape is to reflect upon such innovation and experimentation; bridging gaps between people, functions, objects and time. its role is to reconnect existing and emerging people flows; provide adequate support to functions and programs; interact and interpret people behaviour as a way of re-adjustment of its own system.
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NDSM is at the forefront of this phenomenon. its temporary state of NDSM reflect such change; exposing the weak connections between people, functions, objects and time. "architecture without Permanence" aims to reconnect existing and emerging people, functions, space and time; providing adaptability, flexibility and real time feedback system.
  
StigmergicScape is an exploration upon self organisational architecture. how can one re-adapt itself in an endless looping of constant change? the ideas behind "stigmergic Systems" can be seen as an intelligent way of re-establishing, re-updating itself. its difference with responsive systems lies in the embedded memory; it doesn't just destroy the last condition, it changes and adapts from the last condition; a continuous process of self adaptation. (reference: Termite Mounds).
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"architecture without Permanence" is an exploration upon a new intervention for the treatment of contextual considerations. taking up the challenge of adapting to the changes of context; of its environment; of its functionality and of its people. can architecture really survive without any permanence?
  
 
==Connections==
 
==Connections==
[[project16|Factory Platform (Chao)]], [[project16|Factory Conveyer Belt (Chao)]], [[project08|Interactive column (Dustin + Miriam)]] [[project08|Media Lab Entrance (Gergely + Teun)]]
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[[project16|Factory Platform (Chao)]]
  
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[[project16|Factory Conveyer Belt (Chao)]]
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==Gallery==
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<div style="height:152px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; overflow: hidden;">
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:P01 Urban 1.jpg|270px]]
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</div>
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:Urban 2.jpg|270px]]
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</div>
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<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
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[[File:Perspective 2 Unit Exchange.jpg|270px]]
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</div>
 
</div>
 
</div>
  
 
<div style="height:152px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; overflow: hidden;">
 
<div style="height:152px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; overflow: hidden;">
 
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
[[File:Sample_image.png|270px]]
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[[File:Perspective 3 Entry.jpg|270px]]
 
</div>
 
</div>
 
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
[[File:Sample_image.png|270px]]
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[[File:P01 Perspective 4 Upstairs.jpg|270px]]
 
</div>
 
</div>
 
<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
 
<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
[[File:Sample_image.png|270px]]
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[[File:Perspective 1 Dancing with Robots.jpg|270px]]
 
</div>
 
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<div style="height:152px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; overflow: hidden;">
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:Scenario2a.jpg|270px]]
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</div>
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:Scenario1a.jpg |270px]]
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</div>
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<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
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[[File:Scenario 3a.jpg|270px]]
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</div>
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</div>
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<div style="height:152px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; overflow: hidden;">
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:P01 ChaoConnnection.jpg|270px]]
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</div>
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:P01 chaoconnection2.jpg|270px]]
 
</div>
 
</div>

Latest revision as of 23:32, 28 June 2012

Perspective 2 Unit Exchange.jpg

Architecture Without Permanence

author(s):Wen Tao Bi

Summary

The economic crisis has big influences on development; its depressing vibe is not a new phenomenon; this however has taught us that recessions are not only periods of mass firing and budget cuts, but also that context is a forever changing element; that time does not allow anything to stay the constant.

NDSM is at the forefront of this phenomenon. its temporary state of NDSM reflect such change; exposing the weak connections between people, functions, objects and time. "architecture without Permanence" aims to reconnect existing and emerging people, functions, space and time; providing adaptability, flexibility and real time feedback system.

"architecture without Permanence" is an exploration upon a new intervention for the treatment of contextual considerations. taking up the challenge of adapting to the changes of context; of its environment; of its functionality and of its people. can architecture really survive without any permanence?

Connections

Factory Platform (Chao)

Factory Conveyer Belt (Chao)

Gallery

P01 Urban 1.jpg

Urban 2.jpg

Perspective 2 Unit Exchange.jpg

Perspective 3 Entry.jpg

P01 Perspective 4 Upstairs.jpg

Perspective 1 Dancing with Robots.jpg

Scenario2a.jpg

Scenario1a.jpg

Scenario 3a.jpg

P01 ChaoConnnection.jpg

P01 chaoconnection2.jpg

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