Shared:Project

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Contents

Basics

Intro

The Ribbon-Ondina project is a ribbon that connects several spots at NDSM in an interactive way and let people explore the area. The project is about combining the strengths of two projects mainly based on the routing of people using the NDSM-area. The aim is the interweaving of the two projects and making them benefit from each other. This will result in a meltdown of the key elements of the projects in a physical and virtual way; a routing-system which let people discover NDSM as they never did! The ribbon consists of several elements: a boardwalk providing an attractive path along the wharf, the multifunctional pavilions for temporary use and the experience of visually connecting users of the NDSM with the rest of the city - using light as routing system. The central point of the ribbon, the Ondina Pavilion, serves both as waiting area for the ferry and main point of distribution of information along the ribbon. With its interface the pavilion connects people with other people, pavilions and things along the ribbon, while passing by or waiting on the ferry. Concluding, the Ribbon-Ondina project provides people an interactive system of connected pavilions within the ribbon, to explore the NDSM area.

Merge

Since the NDSM Development Research, both projects noticed the importance of directions of NDSM area users. In both the designs of the former Lightscape Project and the Ondina Pavilion these directions were crucial and the projects started to merge more and more. The Ribbon-Ondina project is about combining the strengths of two projects mainly based on the routing of people using the NDSM-area. More about the merging can be found in System and the Logbook


LOG5.jpg

Rules of merging to Ribbon-Ondina

Presentations

http://msc1.hyperbody.nl/images/a/ab/PREZI1.jpg


http://msc1.hyperbody.nl/images/a/ab/PREZI1.jpg

Ribbon

Former ribbon

The main purpose of the ribbon is to attract new people and the locals to the NDSM site (lights luring them to see what is going on in there) and provide them with an enjoyable space for walking and relaxing. It would provide the connection between the "commercial" and "artistic" parts of the site, making it more pleasant to get from place to place in NDSM. The lightscape also provides several pavillions, that can accomodate some temporary functions needed on the site. The sheltered communal space would also give an opportunity to the local residents to explore the site and be able to relax close to home. More info about the former Ondina pavilion can be found here.

After Merge

After the merge the ribbon became a basis for generating geometry in the Ondina pavilion and it derived Ondina's logic for generating internal geometry of the small pavilions along. The two projects became merged architecturally. The projects share a common ground on the informative layer as well. Ribbon provides a light infrastructure along it that can be influenced from Ondina pavilion via the interface. The simplified interface is then derived from Ondina to be included on certain spots at the ribbon. The two projects provide coherent routing and visualizing system.

Geometry

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As architectural connection between the Ribbon and Ondina pavilion, the negative of merged spheres served as inspiration. As the width of the ribbon is derived from that spheres, in the pavilion the radius of the spheres is based the amount of people. The spatial mapping and sequence of that spheres is based on an algorithmic system (see sceme under).

Construction & Materialization

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Makoto-Tojiki-no-shadow-led-sculpture-5.jpg

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joshua beck and tom reiner: the wave. Makoto Tojiki's spatial light sculptures.

Prototyping

1. Geometry rules for the ribbon

2. Rhino/Grasshopper file

3.Arduino (more info here)

Grasshopper magda.jpg

Rhino magda.jpg

IMG 0252.JPG

Ondina Pavilion

Former pavilion

The initial function of the Ondina pavilion was provide a shelter for people to wait for the ferry. While waiting all different users can affect the pavilion. The pavilion constantly communicates with its users and acts to their demands. More info about the former Ondina pavilion can be found here.

After Merge

After the merge the Ondina pavilion became part of the ribbon. As central point on the ribbon it started to function as main pavilion to distribute information along the ribbon system, towards other spots and pavilions on the ribbon. As the connection within the Ribon-Ondina collaboration started with the virtual system, the projects became more and more connected in architectural ways as well.

Spatial System

LOG1.jpg

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GEOMETRYRULES.jpg

As architectural connection between the Ribbon and Ondina pavilion, the negative of merged spheres served as inspiration. As the width of the ribbon is derived from that spheres, in the pavilion the radius of the spheres is based the amount of people. The spatial mapping and sequence of that spheres is based on an algorithmic system (see sceme under). The spheres fit into the organic flow of the design. It provides the pavilion not only the spatial distrubution, but the integration of furniture in the pavilion interior as well.


Spheres alo.jpg

Amountpeople.jpg

SS3.jpg

Construction & Materialization

Plan.jpg Section.jpg Skin2.jpg

Prototyping

1. Plaster model (more info here)

2. Horizontally sliced lasercut model (photo below)

3. Interface (see here)

Grasshopper.jpg

Rhino1.jpg

Foto.JPG

Connections

Ribbon | Ondina Pavilion

-Interactively connected both visual as virtual within three layers (more info here)

LOG5.jpg

Rules of merging to Ribbon-Ondina

Sculpture.JPG

Model of connection Ribbon-Ondina Pavilion

Section1.jpg

Section of merging point Ribbon with Ondina pavilion

Ondina Pavilion | Quake/X (Harish)

-Temporary connection 3rd wing of Ondina Pavilion

-Construction can bend in other directions

-Allows people to go directly from pavilion to Quake/X

CONNECTION HARISH.jpg

Ribbon | Versatile Panels (Amid)

-As snappoint on ribbon

-Connection of lighting system of ribbon to the Versatile panels project.

Ribbon | Hybrid Area (Vahid)

-Ribbon continues along project and creates two snap points to the coast on both sides of the Hybrid Collective Area

-Lighting system of ribbon responds to sound in proximity of Vahid's project

CONNECTION VAHID.jpg

Ribbon | Floating Studio's (Sam)

-Ribbon continues along project and creates two snap points to the coast on both sides of the Hybrid Collective Area

-Lighting system of ribbon responds to sound in proximity of Vahid's project

CONNECTION SAM.jpg

Ribbon | 1Design (Lotte&Pim)

-Ribbon continues over pavilion

-With special interface on the roof lights along ribbon in proximity of 1Design can be controlled

-Ribbon continues in pavilion within the rules of 1Design

CONNECTION PIM LOTTE.jpg

Evaluation & Conclusions

-The focus in the prototyping phase was set on finding coherent architectural language for both projects.

-Rules for geometry and subsequent merging were estabished > As a result the projects cennected on several different layers as explained above.

-Computational methods (Rhino/Grasshopper) were used to test the algorith describing geometry rules for both projects. > As a result there are Rhino an Grasshopper files that will be used also during the next phase. With these files fabrication prototypes were produced.

-Couple of fabrication methods for the geometry were tested.

-The most suitable method of producing scale models for the projects seems to be lasercutting in horizontal direction. This will be exploited further during the final phase to produce a working model of the whole system in all layers.

-For arduino, the basic modes of interaction were tested and need to be developed further during next phase, including testing in a full scale model.

-Emergent connections with other projects were spotted. Initial rules of spatial and functional connections were established. The rules will be developed in detail during next phase.

-Concepts for interface were established, but they need further development and testing in a full scale model.

-Physical connection of the ribbon to several locations in Amsterdam Noord are to be developed further. The connections will comply to the rules of geometry established during the prototyping phase. The exact spots for branching of the ribbon need to be established.












Routing & Visualising Information

Routing and Visualizing Information is about combining the strengths of two projects mainly based on the routing of people using the NDSM-area. The aim is to interweave the two projects even further and make them benefit from each other. This will result in a meltdown of the key elements of the projects in a physical and virtual way; a routing-system which let people discover NDSM as they never did! Connection. The Lightscape and The Ondina Pavilion will be both physically and virtually connected to each other. The ribbon will constitute a part of the pavilion's structure - the boulevard continues over the pavilions inner space and becomes the roof.- The structure of the pavilion reflects an network as congregation of all different routes over NDSM and will be projected over the main shape of the pavilion. The dimensions of this network are based on ; -the location of the boulevard over the pavilion -direction of sunlight -entrances of pavilion Lightscape is providing physical path to and from Ondina Pavilion and between several 'snap points' (both physical and virtual) located along the wharf. The Lightscape constitutes of the boardwalk, light system and small pavilions located at each physical 'snap point'.


In the virtual way, the two projects together deliver an interactive system, providing the visitors a direction over the NDSM area from the starting point near the ferry platform to other 'snap points'. The Lightscape will be connected to the visual and physical content of the Ondina pavilion, allowing visitors to change the image of the NDSM's lighting ribbon for a short time by demanding their route over NDSM. These connections to other snap points are present within three different layers and modes described below.

Snap points wiki.jpg

Layer system

The connections between The Lightscape and The Ondina pavilion are based on a network of three different layers, communicating with each other. This network includes an information, a visual and a physical layer. The pavilion provides a signal, which relies on the input from people in the information layer. The output becomes visible in visual layer by showing the route of the person in the lights of The Lightscape. The third layer, the physical layer, is the shape of The Ondina pavilion based on the node of routes and the composition of the elements of The Lightscape.

Layersystem.jpg

System objectives

-Usable for everyone (accessible and comprehensible for everyone; no physical nor technological barriers). -Should be working 24/7 (good visibility during day and night). -Network of route with snap points and a central point (Ondina pavilion). -These snap points can be physical or virtual. -Physical pavilions in the 'snap points' are formally based on the Ondina pavilion.


System

The routing system of The Lightscape and The Ondina pavilion is based on a network of different routes, layers, modes interweaved with each other. The output of the system becomes visible after interaction with the main interface in The Ondina pavilion by showing the route of the person in the lights of The Lightscape.

Interface

The interface in The Ondina pavilion forms the input for information and routes to different sites on the NDSM area. The interactive interface is based on the function as network node and is devised into three main blocks (due to the chosen frequency of locations). In these blocks a 1) Person recognizes interactivity functioning person-specific route by the system. 2) Person selects location (word) by standing on it, which causes action in the word (­of of interactivity). 3) Sequence action; expand network of words with more options for chosen location (information/route). 4) Person stands again on word (option) within 10seconds to activate the information or the routing system.

Interface1.jpg
Interface2.jpg
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Ribbon

The ribbon serves as visual output for the interface at the Ondina Pavilion. Through changing lights sequences it can show the route towards desired 'snap point' along the wharf. The materialization of the lightning system has two varieties - crane-like moving arms for more important parts of the network, and organic fibre optic reeds for the rest.


Ribbon.jpg

Modes

MODES2.jpg

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